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 Maps List [Default GameTypes]

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BerichtOnderwerp: Maps List [Default GameTypes]   wo 14 aug 2013, 3:41 am

Maps List

In this topic I will add maps I like, per category of GameType that I have those Maps for.
Also Maps used on my server can be found here. As downloading from my private gamelaptop is very slow, this should be a faster option.

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Laatst aangepast door [-FEARIV-] op wo 09 maa 2016, 9:09 am; in totaal 1 keer bewerkt
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BerichtOnderwerp: Re: Maps List [Default GameTypes]   wo 14 aug 2013, 3:43 am

(V)CTF-(Vehicle) Capture The Flag Maps:

CTF-ArahanCrown:

ArahanCrown is a medium sized Map which takes place in Space! It has low gravity when jumping and you can fall to death if you miss any of the floating ruins after a jump.
The map is quite mirrored and has a glowing effect just above the ancient rocks in Blue and Gold color (when you enter it).



Download CTF-ArahanCrown here!


CTF-Atlantea:

Atlantea is a large Map which is located at the bottom of the ocean. It has a lot of animations, lighting and sound effects in it and can be heavy for some systems.
It uses many launchpads to cross distances fast. and has many doors that automatically open when you're close to it.
It has some rooms and places where you can swim to find some items/pickups.



Download CTF-Atlantea here!


CTF-Facing Worlds:

The classic Facing Worlds Map in a small version, which floates in space. It has the 2 towers in the main base connected with a bridge in the middle.
In this Map the Space around you turns (or do you?), so you get a strange feeling. Razz



Download CTF-Facing Worlds here!


CTF-Orbital:

Orbital is quite a large mirrored Map with a center any player has to pass.
It has many routes at the sides and you can chose to go high or low to enter the enemy area.



Download CTF-Orbital 2007 here!


CTF-Turbo:

A small Map that has a simple Design and contains routes with Glassy Pipes.



Download CTF-Turbo here!

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"Working together is more important than being a good player."


Laatst aangepast door [-FEARIV-] op wo 14 aug 2013, 9:24 am; in totaal 2 keer bewerkt
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BerichtOnderwerp: Re: Maps List [Default GameTypes]   wo 14 aug 2013, 3:59 am

DM-DeathMatch Maps:


DM-Audio Royalle Deluxe:

Audio Royalle Deluxe is a quite small map. It has different floor levels, upper lounge, lower dance floor and stairs that connect them. The map contains a lot of animation and lighting effects.
It has moving lights, discoball, audio visuals, bouncing speakers, gambling machines and much more! It also has a Dance remix of the original Unreal Theme as background music.. Cool!



Download DM-Audio Royalle Deluxe here!


DM-NOVA-Towers Arena 2k9:

This is a highly customized map. It has effects that notify you when special items/pickups are available, picked up and when effects are over.
The map has a lower floor and an upper one which you can reach using elevators and launchpads.
It's a medium sized map that also has a new version of a track used in older Unreal Games before: Unreal Tournament 2003 - KR-From Below v2.



Download DM-NOVA-Towers Arena 2k9 here!

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BerichtOnderwerp: Re: Maps List [Default GameTypes]   wo 09 maa 2016, 3:21 am

WAR-WarFare Maps:


WAR-Death_Complex_v2:

DM-based WAR-Map.
A small WarFare Map completely inside a building, no Vehicles. The first image below shows the Center with 2 Nodes, above deadly acid.
There is also a lower level, a few floors below the center, where the Redeemer can be found (image 3). The 2nd one shows the Base with Core.
The Prime Node is in a room too. Al these rooms are connected by various tunnels, that all connect to the Center, where the action is.
When the Core is destroyed, there is sadly no destruction-animation. The Map wasn't final yet after all...



Download WAR-Death_Complex_v2 here!


WAR-Downtown_Daylight_Fixed:

Another version of the default Downtown-map installed with UT3.
Differences are the weather (no rain, sunny/cloudy) and the Shieldbelt placed in the middle of Map below building.
Why is this Map "fixed"? Well, it's not possible to get behind the Core anymore. Can't jump over or fall through the corners anymore.



Download WAR-Downtown_Daylight_Fixed here!


WAR-Flux:

DM-based WAR-Map.
A platform without Vehicles, in the open sea. As the images below show, it has quite some corridors, LaunchPads for quicker routes and elevators to reach many places.
This Map comes with 'safe' spawnlocations, the rooms are protected by a shield and some spawn-rooms have LaunchPads to let players leave from another exit as well.
It also contains a ShieldBelt and uDamage.
The map has 2 versions, a 1-2-3-4 system and a 1-2-1 variant (like Torlan). I use the first (default) version on my server.



Download WAR-Flux here!


WAR-GOW_UTterlyPlatformingGoodness:

Map from UT2k4, never played it myself though. This is 1 large floating Map in space.
There are 2 ways to connect to enemy Prime Node: Straight through the middle, or by following the Z pattern, which is 1 Node more.
It's open, so Players can fall into space everywhere and die eventually. Use KeyBinding to die instantly which saves a lot of time (+ prevents "killed by" if you got hit before the fall).
The Redeemer is placed on a platform below the Center Node. There are 2 floating lifts from different floors above it that can take Players on foot there, or you can simply use a Raptor.



Download WAR-GOW_UTterlyPlatformingGoodness here!


WAR-Midnight_Breeze_BETA_B3:

A medium sized dark Map set in a forest. Image 1 and 2 show the Red/Blue base with the Axon/Necris Vehicles at start. Image 3 is the area of a Prime Node (there are 2).
Image 4 is one of the several bridges over the river through the forest and gives an idea of the ambience and environment in the background.
And finally a seperate optional Node (image 5) which gives the controlling team a StealthBender. The Redeemer is located in the middle at the waterfall, where the river begins.
You've got to swim a little, making movement slower when enemies are hunting you. The Map also contains 2 ShieldBelts between the Prime Nodes, when you just exit that area (right on image 3).
Apart from the Vehicles, the Map looks completely mirrored. Oh, close to the each base there's a LaunchPad, which will launch you from the cliffs into the base. So there are 2 entrances.



Download WAR-Midnight_Breeze_BETA_B3 here!


WAR-RealGar:

Medium sized Map set in a dark Underground Mining Cave. It has 2 prime nodes and 1 Center Node.
The Center Node opens the Door to the enemy Core and slowly drains the HP as long as it's in possession.
The optional free Node is a long Countdown. If it succeeds, the owning team will get +10HP for their Core till the max of 100.
The Redeemer is on the ground close to the Countdown Node.
It also has several Shaped Charges to destroy Nodes.
When the Core is destroyed, something custom happens as well, I like that: a bit variation in the Core-Destruction-scene.



Download WAR-RealGar here!


WAR-Strife_Beta05:

Another DM-WAR Map without Vehicles. Very Colorful with many tunnels in it.
The Screens close to base warn you with the countdown of the optional Node, which does 15 damage to Core if it succeeds. You can't Teleport to this Node.
Node setup is 2 Prime Nodes and 1 Center Node (image 4).
The first image shows the Base with OrbFactory/Core, image 2 some Corridors, image 3 a location for a 'Slow Field Shield' which you carry with you for long time.
The Map also has a droppable SlowField Mine. The last image shows a fast route to Prime Node over deadly acid (other team has lava). Enjoy!



Download WAR-Strife_Beta05 here!

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