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BerichtOnderwerp: Mutator List   zo 28 jul 2013, 6:44 am

Mutators List:


IK Beester 666 WeaponPack V1:

A nice Sniper collection. The Snipers have different shooting sounds and shoot as fast as minigun.
The zoom is optimized for extra far zooming in. You have to select 1 at a time during a match, or copy the special config files to use all of them in the same game (personal use, not on my server).



Download IK Beester 666 WeaponPack V1 here!

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Laatst aangepast door [-FEARIV-] op zo 01 dec 2013, 1:23 am; in totaal 2 keer bewerkt
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BerichtOnderwerp: Re: Mutator List   za 30 nov 2013, 11:55 pm

Grapple Gun:

This mutator will provide you with an extra 'Weapon' in your inventory. It's appearance is exactly a Link Gun, but the functionality and colors are different and it comes with 1000 ammo.
The Primary mode is colored pink and will pull you to the laser, allowing you to move quickly over fields by swinging.
The Secondary mode is colored yellow and does the opposite: It pushes you away from the point you shoot at. Compare this function with the goal of the hammer jump.
This mutator comes in handy for testing to reach some places.

When looking around, you may notice the color of the crosshair changing. It wil be RED when using, ORANGE when (too) close, GREEN when distance is normal or far but able to reach and WHITE when you can't use it.
This is more for the Primary, Secondary has to turn some of the above statement around Wink



Download Grapple Gun here!

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BerichtOnderwerp: Re: Mutator List   zo 01 dec 2013, 1:23 am

JetPack:

With this simple JetPack mutator you have the ability to fly. It's activated while pressing/holding jump.
It has no flying limit, but it doesn't always work when spawning. You can get it after you die a few times again.
This is a handy tool to discover possible places to reach in Maps. Note that Shields for Players differ from Shields for Vehicles and Weapon shooting.



Download JetPack Mutator here!

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BerichtOnderwerp: Re: Mutator List   zo 01 dec 2013, 1:32 am

Show Damage SM:

This is a handy Mutator that can help you see how much damage anything does.
It works for Friendly/Enemy Players and Vehicles, although Friendly is 0 by default, as Friendly Fire is disabled.
But it shows you can hit it. I've used this to provide the damage info at Weapons and Vehicles, unless it isn't tested yet.
Due to Shields that take x% of damage and radial/splash damage, it's sometimes hard to get the actual/total value of damage done.

Below a simple demonstration of what this Mutator does:



Download Show Damage SM here!

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BerichtOnderwerp: Re: Mutator List   wo 15 jan 2014, 7:44 am

Relic Madness:



This Mutator drops Relics into the game, with each special features.
It's customizable with the folowing options:
- Which Relics will be dropped into the game;
- How many of each will be dropped into the game;
- How many Relics each player can hold;
- If Relics can be dropped;
- Time to live after a Relic is dropped into the game;
- Optional Time a player can hold a Relic before it works out;

Below you'll find all the effects of the Relics (update later with pictures):

- Relic of Strength: Doubles the damage that you do.
- Relic of Defense: Reduces all the damage you take by half.
- Relic of Health: Regenerates your health. (how much each x time? not very fast at least)
- Relic of Haste: Multiplies your speed by 1.5.
- Relic of Redemption: Gives you a second chance at life.
- Relic of Vengeance: Creates a big explosion after your death.
- Relic of Agility: Provides you a powerful jump.
- Relic of Ammo: Replenishes your ammunition counters.
- Relic of Disability: If you get hurt, your enemy will be forced to feign death.
- Relic of Guns: Makes you shoot faster.
- Relic of Equilibrium: Distribute damage you take amongst nearby players.
- Relic of Infancy: Decreases you in size.
- Relic of Invisibility: Makes you invisible.
- Relic of Momentum: The momentum of damage is increased.
- Relic of Radiation: Gradually decreases the opponents' health near to you.
- Relic of Translocation: If you get hurt twice in a row, your enemy will be teleported away from battle.
- Relic of Vampire: Grants you the ability to drain opponent's life damage.
- Evil Relic: Gives you a rare illness.

Here I'll put the advantages/disadvantages (usage) of each one as far as I've noticed it during gameplay:

- Relic of Strength:
- Relic of Defense:
Vehicles that get killed by 1 Avril, will now be able to take 2 Avrils.
When an enemy thinks he gets you, you'll surprise him and survive the first Avril on impact.
This one is also great to use on strong Vehicles. While Health can be good to provide you with hp,
you can't take a Scorpion Selfdestruct and Avril while defence will save your ass in this situation Wink
A combi of Health and Defense is best for Goliath in TankCrossing in my opinion.
- Relic of Health:
- Relic of Haste:
- Relic of Redemption:
This Relic makes sure you keep all belongings when you get killed. Shields excepted, as they need to be destroyed before you can be killed ofcourse.
But if you get the Redeemer, have Jumpboots, Weapons, another Relic you want to keep etc... You will still have them when you get killed.
As extra: The enemy won't get a kill message and no kill score as well.
Warning: you won't be saved on Hoverboard, it could fail if you're killed in a vehicle while vehicle isn't destroyed (turrets, manta/viper/gunner-seats)
- Relic of Vengeance:
Great to run in the battlefield and get yourself killed to clear some area or do quite some damage to Core.
- Relic of Agility:
With these jumps you're hard to kill, as the place where you'll land is hard to predict and the aiming area is a lot larger. You can jump & doublejump much higher and in more directions.
- Relic of Ammo:
I often use this one when you will be on a location far away from ammo stocks and not planning/able to resupply.
This will be on sniping spots, so it's best that you use this relic so you don't run out of any ammo while you are on a great spot.
- Relic of Disability:
- Relic of Guns:
- Relic of Equilibrium:
- Relic of Infancy:
You're small, so quite hard to hit.
Disadvantage: You can't use HoverBoard, Feign Death, or Crouch. So if you want to be small to be harder to see as a Sniper on a mountain...
Without crouch... it's a No-Go. Use Ghost (Invisibility) if you want to be hard to see! xD
- Relic of Invisibility:
It makes you almost invisible (very hard to see). Use small weapons and don't move with enemies nearby, to make it even harder.
When you shoot, get hit or touch the ground after jump or fall, you'll be visible for a sec.
Usage: This is the best relic for sniper or Redeemer hunter. People can hardly see you and when you shoot/steer a redeemer,
you'll be invisible the sec after firing it. So enemies will have a hard time to find the person shooting it.
- Relic of Momentum:
This one is practical for the following things: Using the Link Gun's alternate fire (laser), you can turn over heavy vehicles,
forcing the driver to get out and the vehicle will be destroyed soon after automatically. Another good one is using this to push people away.
This could be handy in case you want to capture a node, but aren't able to kill the carrier. Hitting him shortly could push him far away, enabling you to capture the node.
This player-pushing is also handy in maps where players can fall into the deep. Just hit them and they may be pushed above the emptyness, where they'll fall to death.
- Relic of Radiation:
- Relic of Translocation:
- Relic of Vampire:
- Evil Relic:

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BerichtOnderwerp: Re: Mutator List   do 21 apr 2016, 9:30 am

UT3 Fixes:

This mutator is a collection of fixes and some new features for UT3. It's a big list of many small things,
but I'll list the most important ones here:

> Fixed Manta HammerJump. It can't be done anymore.
> Paladin Shield: Now Paladin doesn't take all damage anymore after just opening shield.
> When Scorpions are destroyed, they don't leave an invisible wreck anymore.
> Energy Shield: The shield now protects from splash damage. Tank shells and Redeemers can no longer damage players on the other side of the shield. NOT Verified...
> A player whose Redeemer is denied now receives a message informing them of who shot it down, and with what Weapon. NOT tested yet...
> HoverBoard stunts won't cause falling players anymore.
> DarkWalker / Goliath / Hellbender: Now have a lock-function by pressing Jump-key (Lock icon on HUD). Kicks teammates out and keeps Vehicle locked till driver unlocks or leaves it.
> The gunner seat of the Hellbender now has a charge bar which can be seen from both seats.
> Scavengers can't kill themselves anymore by destroying enemy Vehicles using bump-attacks.
> Scavenger's rotating blades now actually kill players on HoverBoard, instead of bouncing them off.
> Shaped Charges can now be placed anywhere (no more "close to other mine" warnings).
> Healing damaged friendly Vehicles occupied by a team-mate now provides a score bonus!

If used with Titan mutator, players don't receive points anymore for damaging/killing Nodes and Core.
Use the provided "UT3 Fixes / Titan" and disable original Titan to use the fixes after all.

For the full list and the download, go to the original release thread: UT3 Fixes on Epicgames Forum

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